Dungeon ‘23 - Week 15
With Week 15 comes the halfway point for the Dungeons. I did a major overhaul of the layout. The room descriptions from Week 14 are by and large the same, but the numbers may have shifted slightly.
Dungeon ‘23 - Week 14
Started Zone C - The Dungeons. With Week 14 I’ve created a lot of NPCs that the PCs can interact with (and possibly play as down the road if they meet an unfortunate end).
Dungeon ‘23 - Week 12
Week 12 come and gone. Got to add in another faction for dungeon politics and a very dangerous boss monster!
Dungeon ‘23 - Week 11
The Furnace Level is coming along nicely! Added a few more “quests/hooks” to get the PCs exploring different parts of the castle and included some dangerous environments.
Dungeon ‘23 - Week 10
Week 10 has come and gone and I’m about a third of the way through Zone B - the Furnace!
Dungeon ‘23 - Week 9
Work on Zone B - The Forges begins! Figuring out how to fill this level proved to be a creative challenge, but after some conversations with a friend I think I’m on to something good.
Dungeon ‘23 - Week 8
Zone A - The Caves are complete! That’s two months of Dungeon ‘23 in the books and two levels to show for it! Loving this project so far and glad I’m finally writing a real adventure.
Dungeon ‘23 - Week 7
Work on Zone A - The Caves is almost done! The goblins of the caves gained some additional definition with the rooms created this week. Introduced a potential safe haven for the PCs to use while they explore the rest of the castle - assuming they play their cards right.
Dungeon ‘23 - Week 6
Work on Zone A - The Caves continues! Introduced some NPCs this week so the PCs can get involved with some faction play on this particular level of the megadungeon.
Dungeon ‘23 - Week 5
For February I’m going to be working on the Cavern Zone, which provides the second entrance into the Castle megadungeon (well the second intended entrance, but you know how PCs can get). Here’s the first week’s worth of work!