Dungeon ‘23 - Week 3
I got a few days ahead last week finishing up the outer walls and the guard towers (realized I had written ahead up to the 19th), so for this week I’m only going to include the rooms from the 20th - 22nd. Next week’s post will pick up with D23 and D24 (which are written). A good chunk of next week’s work is going to be creating a Hedge Maze, which is going to take a good chunk of time.
D20 - The Courtyard
A cobblestone path extends from the doors of the northwest tower and stretches both west and southwest.
A pair of elegant trees with smooth, lustrous bark and rainbow leaves.
Both have vaguely humanoid features, one male and the other female.
A marble statue with gold and silver veins depicting a powerful wizard dominates the courtyard.
A plaque at its feet reads “Master Ossifrage the Wise - by Rena”
The statue is a stone golem enchanted to defend the courtyard.
What appears to be an animated shrubbery wearing rusted, antique armor and leading a pony-sized grasshopper directs animated tools tending to hedges and flowerbeds.
They’re in a losing battle against rapidly growing thistles.
The shrubbery introduces himself as Syr Ninebark, a humble servant of the Gardener, and wears a thistle on his lapel. His grasshopper’s saddlebags are laden with mulch and fertilizer.
If asked, explains that the Gardener is Ossifrage’s appointed groundskeeper and he speaks on behalf of the great wizard.
The clatter of the forge can be heard in the distance.
Stone Golem - STR 15, DEX 6, WIL 10 - HP 15
Slam (d8+2), Stone Hide (3)
- Indistinguishable from a statue when immobile.
- Resists all non-magical weapons and attacks.
- Created to guard a spot, item, or person - won’t abandon its charge.
D21 - The Smithy, Interior
Stuffy, hot, and poorly ventilated.
Barrels of water line the northern wall.
Eastern half of the building is sectioned off to store coal and charcoal. A small door flap leads outside for easy forge access.
Loft and the space beneath the loft stores hundreds of iron ingots.
Racks of helmets, horseshoes, and tools waiting for repair.
Two animated shovels and a wheelbarrow toil, moving coal and ingots back and forth to the forge.
D22 - The Forge
Animated tongs, hammer, billows, and forge work together to craft horseshoes, helmets, arrowheads, and nails.
Sounds of the forge can be heard throughout the outer ward.
Forge workers willing to do commission work for a reasonable price.