
Jam Session #14: Sonata for a Cowboy
The Crew finally meets up with Miss Wonderly… and plans their next steps as the Imperial Khanate closes in.

Dungeon ‘23 - Week 9
Work on Zone B - The Forges begins! Figuring out how to fill this level proved to be a creative challenge, but after some conversations with a friend I think I’m on to something good.

Jam Session #13: The Man We Knew
After harrowing experience at Cyllene Penitentiary the Crew has arrived at the Catapult Station at the edge of Imperial Khanate Space to answer the summons of an old friend…

Dungeon ‘23 - Week 8
Zone A - The Caves are complete! That’s two months of Dungeon ‘23 in the books and two levels to show for it! Loving this project so far and glad I’m finally writing a real adventure.

Dungeon ‘23 - Week 7
Work on Zone A - The Caves is almost done! The goblins of the caves gained some additional definition with the rooms created this week. Introduced a potential safe haven for the PCs to use while they explore the rest of the castle - assuming they play their cards right.

Jam Session #12: Jailbreak Rock
While Sirius makes a break for it in space, the boys on Cylenne take steps to bust Giovanni Kuklinski out of jail.

Bullets & Bourbon: A Few Updates More
Another week complete and we’re 75% to goal! I also wanted to take another moment and try to signal boost some other ZiMo23 projects I’ve backed and am really looking forward to!

Dungeon ‘23 - Week 6
Work on Zone A - The Caves continues! Introduced some NPCs this week so the PCs can get involved with some faction play on this particular level of the megadungeon.

Bullets & Bourbon: A Fistful of Updates
One week down and over halfway to the goal! I also wanted to take a moment and signal boost some other ZiMo23 projects I’m excited about.

Dungeon ‘23 - Week 5
For February I’m going to be working on the Cavern Zone, which provides the second entrance into the Castle megadungeon (well the second intended entrance, but you know how PCs can get). Here’s the first week’s worth of work!